Boo-oom 2: Electric Boo-galoo!

Sunday, Nov 3, 2019 — 101 words / 1 minute

Keep ghosts from escaping the cemetery by hurling spirit bombs at them! How far can you get before becoming overwhelmed?

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So October’s creative challenge to myself was to create a sequel to 2017’s Boo-oom. This time around I used all Open Source software[1], which means no Unity. I went with the Godot game engine instead.

Next week I’ll write up a postmortem and share some preproduction art. In the meantime, enjoy some ghost busting!


  1. Well, almost all FOSS – I did use Figma for some graphic elements. ↩︎