Boo-oom 2: Electric Boo-galoo!

Nov 3, 2019   ◦   ~ 100 words / < 1 minute   ◦   games

Keep ghosts from escaping the cemetery by hurling spirit bombs at them! How far can you get before becoming overwhelmed?

screen 1 screen 2


So October’s creative challenge to myself was to create a sequel to 2017’s Boo-oom. This time around I used all Open Source software1, which means no Unity. I went with the Godot game engine instead.

Next week I’ll write up a postmortem and share some preproduction art. In the meantime, enjoy some ghost busting!


  1. Well, almost all FOSS – I did use Figma for some graphic elements. ↩︎

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Nov 5, 2019  â—‹  ~ 500 words / 3 minutes